![]() For each act of your adventure, be sure to include likely encounters, important NPCs, key locations, and any other story points the PCs might stumble upon. LegendKeeper’s nesting pages will allow you to organize your thoughts in chunks as large or tiny as you’d like. LegendKeeper Tip: Each item on your flowchart already has its own page.īreak your outline into as many segments as you want, with a separate page for each segment. In fact, you already built a basic structure in your flowchart. Consider what should be presented up front, keeping in mind that your readers are game masters – make sure to clearly explain any secrets or surprises, so they can lay the groundwork for their players.Įxisting adventures for D&D 5e typically include an introduction, synopsis, cast of characters, boxed text for the GM to read aloud, maybe some appendices, and often follow a three-act structure of setup followed by conflict followed by resolution. This is the last step of pre-writing preparation, and it’s time to think about how you’ll present your information to the reader. ![]() And now for the outline!Ĭreate a page in your LegendKeeper called “Outline”. By the time you’re finished, your connected chart can be an invaluable resource to anyone running your game. The “Wiki” tool allows you to create items on your Board that are also pages in your LegendKeeper Wiki.Īs you build out your adventure, you’ll be able to easily link all the elements of your adventure together. ![]() A simple quest flowchart built on a LegendKeeper Board. If you build each segment of your flowchart as a wiki page, LegendKeeper can automatically link to those pages for all the key moments of your plot. LegendKeeper Boards are built to make this kind of adventure flowchart easy and beautiful. If you’ve run games before, you know that even a relatively linear adventure can still have many intersecting storylines and multiple “if this, then that” events. A flow chart is the perfect tool, as it allows you to capture an adventure’s multiplicity of triggering events, pathways, and possible outcomes. Type "/layout" to create columns and "/image" to add pictures. Name it something evocative, like “SpoOoky Swamp” or “Dark Future.” A "Dark Future" moodboard built in LegendKeeper. Create a new page in LegendKeeper and add your images, or copy and paste them into any image editor. If it takes place in a Blade Runner-esque future, find beautifully dark cityscapes laced with neon. If it’s set in a marshy wetland, throw some evocative swamp pics in there. Find images that evoke a mood or feeling or portray something that more literally reminds you of your story. For inspiration, check out LegendKeeper’s Spotify playlist for the example project Corvus Canticum’s Natural History. If you want to make a project out of it, start a brand new playlist and populate it track by track. This can be as simple as finding a video game or movie soundtrack that reminds you of your adventure, or searching Spotify for, say, “ambient cyberpunk” or “epic movie scores”. And it can be a great resource to help other people understand the atmosphere of the adventure you’re creating.įind or create a playlist that evokes the themes, moods, and vibe of your adventure. Have you ever gotten excited to switch to “battle music” as soon as your party angered the local bad guy? Then you’ll get why setting the mood is a critical part of pre-writing. Doing this preparation means that when you sit down to write the adventure, you’ll be able to focus on creating a dynamic world that players will love to explore. ![]() These steps include a lot of pre-planning, organizing, and pre-writing. With the right tools and a thoughtful process, putting your ideas on the page can be an amazing way to share your epic imagination with the world. The principles are the same no matter what tools you choose to use. If you are interested, you can sign up and try LegendKeeper for free to follow along. This guide outlines a process you can follow along with using LegendKeeper, a complete writing platform for Game Masters. Writing an adventure for someone else to run is as much about good writing and communication as it is about being a dynamic GM with cool ideas. Getting from idea to published adventure will take time, patience, and organization. And now you’re wondering, So what do I do next? Maybe you read a book or saw a movie, and thought: that would be great for my RPG. Maybe you’ve just wrapped up your amazing homebrew adventure, and your players are telling you, “You should totally publish that!” Maybe you’ve had an incredible idea simmering in the back of your mind, and you’re burning to share it.
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